Technology

Ransomware and Fake News in 2017: Why We Need to Teach Global Digital Citizenship

Categories: Literacy, Technology

Based on the book Growing Global Digital Citizens.

By this time of year, most of us have reflected on the past and thought about the lessons learned and resolutions made. 2017 has been a year of milestones, events, and changes. There are many that we can examine critically, but there are two that are significant and worthy of discussion and review: “Wanna Cry” and fake news. Read more

Why Games Work: Game Design Theory and Why It Can Be So Enthralling

Categories: 21st Century Skills, Instruction, Technology

Based on The Quest For Learning: How To Maximize Student Engagement

Have you ever tried to pry yourself or someone else away from an immersive experience? You might hear back, “Just a few more minutes … then I can stop,” or “When I figure this out, then it is a good time to take a pause.” The real value of games is in how they balance problem solving and engagement. They do this with no sense of failure but rather a commitment to hope and gamers’ genuine belief that if they keep trying and working, they will win. Read more

5 Trends in Educational Technology for the 2017–18 School Year

Categories: 21st Century Skills, Technology

I don’t read the latest fashion trends, but when it comes to educational technology, I want to make sure I agree with the trends and how they align with my work with educators and students. One of the trends is computer coding (coding) in K12 schools. This is happening today with clever tutorials, gadgets, and special events like The Hour of Code, sponsored by the nonprofit Code.org. President Trump signed a memorandum for STEM education funding, which devotes at least $200 million per year for grant funds to be used by K12 and postsecondary schools to expand access to science, technology, engineering, and mathematics (STEM) and computer science programs. Read more