Using Digital Games as Assessment and Instruction Tools
Combine hard work and deep fun in classrooms with digital game-based learning. Students of the always-on generation gain information through different tools and learn differently than generations before them. Discover how to incorporate digital games and use them to craft engaging, academically applicable classroom activities that address content standards and revitalize learning for both teachers and students.
- Gain practiced guidance for implementing digital games for the classroom.
- Consider research and theory that confirm the power of play in childhood development and learning.
- Explore the positive and negative characteristics of different gaming platforms.
- Review classifications of games, including the prime educational uses for short- and long-form games.
- Examine the different types of assessment, how they can factor into digital games, and the roles facilitators and students play with each.
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TABLE OF CONTENTS
Introduction: The Gamer in All of Us
Chapter 1: Finding Good Digital Games—Where to Look
Chapter 2: Evaluating and Field Testing Digital Games
Chapter 3: Gaming and Instructional Assessment
Appendix: Discussion Questions
Web Browser-Based Game Hubs
- Arcademic Skill Builders
- Games for Change
- Mr. Nussbaum
- National Geographic Kids
- PBS KIDS Games
- Sheppard Software
- The Stacks
Web-Based Game Distribution Option
Gaming Apps for Instruction
- Angry Birds
- Bridge Constructor
- DragonBox Algebra 5+
- The Oregon Trail: American Settler
- Powers of Minus Ten
- ThinkerToy: Shapes
Web Browser-Based Games
- Grand Prix Multiplication
- Lifeboat to Mars
- Lure of the Labyrinth
- Mad Money
- Mission US: Mission 3—A Cheyenne Odyssey
- The Periodic Table Game
- The Sandbox
- The Sandbox EDU
- Sort Your Waste
- WoW in School
Tools for Creating Review Games
Education Blogs Involving Digital Learning
Database Sources for Digital Learning Games