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Using Digital Games as Assessment and Instruction Tools

Combine hard work and deep fun in classrooms with digital game-based learning. Students of the always-on generation gain information through different tools and learn differently than generations before them. Discover how to incorporate digital games and use them to craft engaging, academically applicable classroom activities that address content standards and revitalize learning for both teachers and students.

Benefits

  • Gain practiced guidance for implementing digital games for the classroom.
  • Consider research and theory that confirm the power of play in childhood development and learning.
  • Explore the positive and negative characteristics of different gaming platforms.
  • Review classifications of games, including the prime educational uses for short- and long-form games.
  • Examine the different types of assessment, how they can factor into digital games, and the roles facilitators and students play with each.

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Using Digital Games as Assessment and Instruction Tools

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TABLE OF CONTENTS

Introduction: The Gamer in All of Us
Chapter 1: Finding Good Digital Games—Where to Look
Chapter 2: Evaluating and Field Testing Digital Games
Chapter 3: Gaming and Instructional Assessment
Appendix: Discussion Questions

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SUGGESTED RESOURCES

Chapter 1

Web Browser-Based Game Hubs

Web-Based Game Distribution Option

Gaming Apps for Instruction

Chapter 2

Web Browser-Based Games

Chapter 3

Tools for Creating Review Games

Education Blogs Involving Digital Learning

Database Sources for Digital Learning Games