By: Ryan L. Schaaf
Discover how to incorporate digital games and use them to craft engaging, academically applicable classroom activities that revitalize teaching and learning.
Publication date: May 1, 2015
Combine hard work and deep fun in classrooms with digital game-based learning. Students of the always-on generation gain information through different tools and learn differently than generations before them. Discover how to incorporate digital games and use them to craft engaging, academically applicable classroom activities that address content standards and revitalize learning for both teachers and students.
See the other books in the Solutions for Digital Learner-Centered Classrooms series
Product Code: BKF666
Published By: Solution Tree
Page Count: 80
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