Discover how to use questing—a pedagogy tailored to a student’s interests, needs, and abilities—to foster 21st century skills.

Benefits

  • Foster students’ 21st century skills by engaging critical thinking, creativity, collaboration, and self-direction.
  • Form learning partnerships with students that lead to co-teaching and co-learning.
  • Explore the three main design types—(1) inquiry, (2) network, and (3) game—through which students can quest.
  • Investigate the design decisions involved in identifying a quest, determining checkpoints, and helping students reflect on their quest.
  • Use formative assessment templates for engaging contemporary learners.

TABLE OF CONTENTS

Part I: Establishing

  • Chapter 1: Making the Case for Questing
  • Chapter 2: Identifying Questing Components
  • Chapter 3: Inquiring With Question Design
  • Chapter 4: Playing With Game Design
  • Chapter 5: Building Connections With Network Design

Part II: Guiding

  • Chapter 6: Launching the Quest
  • Chapter 7: Introducing Students to Quests
  • Chapter 8: Providing Instructional Support
  • Chapter 9: Demonstrating Learning

Appendix A: Frequently Asked Questions
Appendix B: Quest Decisions

Study Guide

Develop a clear path toward your goals by using the free study guide.

REPRODUCIBLES

Introduction

Chapter 3

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Appendix B

Online Only

SUGGESTED RESOURCES

BOOK

  • Crockett, L. W., & Churches, A. (2017). Growing Global Digital Citizens: Better Practices That Build Better Learners. Bloomington, IN: Solution Tree Press.
  • Depka, E. (2017). Raising the Rigor: Effective Questioning Strategies and Techniques for the Classroom. Bloomington, IN: Solution Tree Press.
  • Nilson, L. B. (2013). Creating Self-Regulated Learners: Strategies to Strengthen Students’ Self-Awareness and Learning Skills. Sterling, VA: Stylus.
  • Schell, J. (2015). The Art of Game Design: A Book of Lenses (2nd ed.). Boca Raton, FL: CRC Press.
  • Wiggins, G. (1998). Educative Assessment: Designing Assessments to Inform and Improve Student Performance. San Francisco: Jossey-Bass.

WEBSITES

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 8

Chapter 9