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The Quest for Learning

How to Maximize Student Engagement

By: Marie Alcock, Michael Fisher, Allison Zmuda

Foreword by: Heidi Hayes Jacobs

Discover how to use questing—a pedagogy tailored to a student’s interests, needs, and abilities—to foster 21st century skills.

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Format: Paperback

The Quest for Learning

It’s crucial for 21st century teachers and students to determine together what a student will learn and at what pace. This resource dives deep into questing, a customizable pedagogy tailored to a student’s interests, needs, and abilities. Learn how to use questing to engross students in emotionally gripping learning experiences, engage them with actionable goals, and promote collaboration in online and physical spaces.

  • Foster students’ 21st century skills by engaging critical thinking, creativity, collaboration, and self-direction.
  • Form learning partnerships with students that lead to co-teaching and co-learning.
  • Explore the three main design types—(1) inquiry, (2) network, and (3) game—through which students can quest.
  • Investigate the design decisions involved in identifying a quest, determining checkpoints, and helping students reflect on their quest.
  • Use formative assessment templates for engaging contemporary learners.

Related Topics

InstructionStudent Engagement

Additional Information

Product Code: BKF718

ISBN: 9781942496908

Published By: Solution Tree

The Quest for Learning: How to Maximize Student Engagement is a superb manual for creating a quest-based classroom centered on problem-solving, gaming, and collaboration. The book is well founded in the best new research on teaching and learning and will lead to highly motivated, engaged, and deep learning.”

James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Regents’ Professor

“If you are interested in deeply engaging your students with project-based learning, game thinking, and quests that will let them truly take ownership of their education, The Quest for Learning: How to Maximize Student Engagement is the perfect place to start. The book is full of practical, hands-on examples guaranteed to spark your imagination and bring your curriculum into the 21st century.”

Jesse Schell, Distinguished Professor of Entertainment Technology, Carnegie Mellon University; CEO, Schell Games

“Count one of the great social achievements of the last decade the recognition and inclusion of playful learning approaches by the best and brightest teachers. In a lineage that stretches back to John Dewey, the most creative in our profession have always looked to bring the affinities, passions, and dialect of youth culture into the otherwise-sterile laboratory of the classroom. Playful learning, games, and game-inspired methods are a language that Marie Alcock, Michael Fisher, and Allison Zmuda speak fluently. This volume, perfectly situated between approachable and scholarly, gives the aforementioned creative teacher a research-based platform on which to build a classroom, whether virtual or actual, that students can inhabit with their enthusiasm, creativity, and whole soul. It's an outstanding book, imbued with the power to move mountains or something more difficult—minds!”

Chris Haskell, educational technology clinical assistant professor, Boise State University, Idaho

“As schools struggle with how to move a traditional model of education to a contemporary, student-centered model for learning, teachers need as many good examples as possible that will light the way across the bridge for change. The Quest for Learning offers so many wonderful examples while, at the same time, offering a frame for change that mirrors what I see as some of the most powerful interests of our students today: gaming, networking, and questing. If you are thinking about personalizing learning, this book adds a rich set of resources for igniting the passions and aspirations of learners.”

Bena Kallick, education consultant; director, Institute for Habits of Mind