Engaging the Nintendo Generation
Real Student Involvement in Assessment
Dr. Kramer draws on recent research and extensive firsthand experience to illustrate a classroom model where students motivate, guide, and manage their own learning.
Engaging the Nintendo Generation
Computers and video games have changed the way students absorb information. Dr. Kramer draws on recent research and extensive firsthand experience to discuss exciting strategies for promoting student engagement. She uses accessible language and practical examples to illustrate why increased student investment and control can transform both teaching and learning, and provides a framework where students motivate, guide, and manage their own learning.
This package includes a DVD with the presenters session, a CD with the presenters slide presentation, an excerpt from the book The Teacher as Assessment Leader, and more.
See other products in the Travel-Free PD Video series.